Soviet Structures and Units
Structures
Concrete Wall--Protects from men and tanks for short periods of time.
Barb Wire--Doesn't really do anything.
Power Plant--Supplies a limited amount of power.
Barracks--Allows Riflemen, Grenadiers, and Rocketmen to be trained.
Kennel--Allows Attack Dogs to be trained.
Ore Refinery--Produces the mone supply for your base.
Silo--Stores money that is not used by the ore refinery.
War Factory--Allows Heavy Tanks to be built.
Radar Dome--Allows you to see the part of the map you have scoped out in the little box in the upper right hand corner. Also Allows v2's to be built and spies and thieves to be trained.
Tech Center--Allows you to build Mammoth Tanks out of your war factory and Tanyas out of your Barracks.
Missile Silo--Produces Atomic Bombs (which are not as useful as you would think).
Iron Curtain--Shoots men from long distances and keeps a tank invulnerable for a short amout of time.
Units
Riflemen--Shoot Guns
Grenadiers--Throw Grenades
Rocketmen--Shoot Rockets
Engineer--Fully repairs a structure or captures an enemy structure
Attack Dogs--Attack men and scope out spies
Spy--Used to scope enemies base
Thief--Able to steal money from silos ore ore refineries
Tanya--bombs buildings
Heavy Tanks--The ideal tank for Soviets
Mammoth Tanks--Very Big and Very Slow Soviet tanks
More Structures and Units Coming Soon...
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